Constructs & Programming

  • Constructs for Newbiesby Lesenthe
    A very thorough and well written article which focuses primarily on the practical, but also discusses some theories which explain what is encountered in practice. Introduces and discusses constructs, subtle energy, programming, sentient constructs, and thoughtforms. Explains how to begin to sense energy, via visualization and tactile/spatial awareness, so that you can know when you’ve actually succeeded in creating a construct. Includes an excellent description of how visualization works to help learn to manipulate energy. Explains the importance of mental discipline and how to practice via focal meditation, blank-mind states, and visualization. Recommends exercises for learning to control energy. Walks through the method for creating a construct in detail (planning the complete construct blueprint, externalizing the blueprint in energetic form, and then energizing the blueprint), and sources of energy for powering the construct, also touching on the links between programmer and construct, and between construct and energy source. Devotes special attention to the human energy body and briefly introduces planar theory. Contrasts the author’s method of programming with the method commonly taught in the OEC, and explains why shelling is unnecessary. Touches on what kinds of things can be perceived in a construct and how to examine them closely to improve your skill. Overviews several types of constructs such as shields and wards, guardian constructs, and constructs that influence the physical plane.
  • Beneath the Construct – Revisedby Lesenthe
    Describes how the author came to see and manipulate programming directly. Includes tips on scanning programming, interpreting what your sub-conscious shows you, and how to use what you see to program better constructs.
  • Programming with SunTzuby SunTzu
    Points out that psiballs already have some rudimentary programming (i.e., to stay in a ball shape), and gives examples of how this can be extended to more complex programming. Introduces three methods: conceptual, visualization, and tactile visualization.
  • Psionic Constructsby Rainsong
    Explains what constructs are and various things they can be programmed to do. Discusses the most common constructs–the psiball and the shield–as well as ideas for other basic and intermediate constructs, and how to move energy and program it via visualization.
  • Basics Class 10: Basic Construct Programmingby Solet
    Step by step instructions on programming constructs and troubleshooting problems. Includes an exercise beginning with the manipulation of one construct, and then moving on to several simultaneously.
  • Advanced Intermediate Construct Manipulation Classby Solet
    A complex exercise involving manipulation of multiple constructs in different ways simultaneously. Excellent for practicing focus and programming.
  • Constructs for Noobsby Rainsong
    Outlines the minimum amount of programming needed for a basic psiball or other construct shape. Demonstrates how to gather energy using the “moving without moving” method and the cobweb method, then how to pack the energy into a psi shape, and several methods for instilling the needed programming (for instance, making sure the shape lasts instead of falling apart). Also covers several exercises for learning to sense energy.
  • The Reading Comprehension Constructby Kettle
    Summary forthcoming.
  • The Health and Wellness Constructby Kettle
    Summary forthcoming.
  • Shielding; The Dynamic Psi perspectiveby Kettle
    Summary forthcoming.
  • Programming Constructs/Thoughtformsby ChezNips
    Summary forthcoming.
  • Acquiring Constructs and Technology from the Conceptual Domainby Kettle
    Summary forthcoming.
  • Lesson 1 Constructsby Miri
    A series of pages explaining basic constructs. The pages are organized in a tree fashion which can make it tricky to navigate, so here is a list of all of the pages in order of reading:
    General
    Constructs
    Not Constructs
    Psi-balls
    Hospitable Environment
    Shells
    Shields
         Useful
    Bubble Shields
    Purpose
    Mirror Shields
         Seals
         Inverted Shields
    Marshmallow Shields
         Energy Absorbtion
              Ley-lines
                   Tethers
                   Complex Tethers
              Yourself
              Hostile or Neutral Fuel Targets
              Crowds
    Chaos Shields
         Programming Strains
    Custom Shields
    Reactive Shields
         Brains
              Intelligent
         Very Advanced Chaos Shields

  • The Secondary Cerebral Cortex of the Psionby Kobok
    Summary forthcoming.
  • Seal seminar 2by Miri
    Summary forthcoming.
  • Psi-petsby Miri
    Summary forthcoming.
  • Expectation or Passive Intent in Designby Lesenthe
    Summary forthcoming.
  • Advanced constructs: A brief guide to the daunting by Miri
    Summary forthcoming.
  • A Formless Constructby Kettle
    Summary forthcoming.
  • Psychoenergetic Integrationby PsiPogAuthor (aka KMiller)
    Summary forthcoming.
  • How to Maintain your Constructsby GreatSheepKing (aka SheepKing)
    Summary forthcoming.
  • Paintball Preparationsby Orion
    A quick collection of ideas for variants of paintballs and gaming shields.
  • Orion’s Lessons Seriesby Orion
    Rather than being an introduction to general psionics, this series covers the methods used specifically by the author. Tends to use energy manipulation for all techniques, even those that are mainly mental.
    Lesson 1: Introduction
    Lesson 2: Feeling and Manipulating Psi (also published on Shifted Perspectives as Feeling and Using Psi)
    Lesson 3: Understanding Constructs
    Lesson 4: Grounding
    Lesson 4.5: Binding
    Lesson 5: Basic Empathy
    Lesson 6: Basic Telepathy
    Lesson 6.5: Telepathic Suggestion
    Lesson 7: Basic Remote Viewing
    Lesson 8: Linking, a How-To
    Lesson 9: Basic Scanning
    Lesson 10: Basic Astral Projection (never posted)
  • High-Energy Constructsby Chain the Warforged
    Summary forthcoming.
  • Generators: Creating an energy sourceby Chain the Warforged
    Summary forthcoming.
  • Force Bubblesby ILuvEire
    Summary forthcoming.
  • Understanding Constructsby XPWarrior3
    Explains the four principles of a construct (shape, longevity, behavior, and abilities) and how to program each. Recommends programming conceptually rather than just step-by-step. Gives several examples of constructs including virus constructs and bombs.
  • Basic Energy Programmingby Hech
    Explains how programming is a skill that can be trained by starting with a simple program like in a psiball, and gradually moving on to more complex programs. Gives an overview of how programming works via energy patterns and how it is done via the sub-conscious. Briefly lists things that can corrupt programming. Describes how to program via visual, tactile, and conceptual visualization, and includes a few tips and suggestions.
  • Elements and Runes in Constructsby Miri
    Explains what runes and elemental energies are, and how to gather elemental energy to make a construct, or etch a rune into a construct. Outlines what each element is particularly useful for, and lists some helpful runes. Includes cautions on using runes and recommends useful references.
  • Offensive Constructsby Stolide Demens
    Gives a detailed explanation of the design of a sentient attack construct, including the shields that protect it. Uses sub-constructs within the main construct in order to make it easier to manage all of the programming. Includes instructions for programming the construct with intelligence, as well as the ability to learn and change its own programming.
  • Intermediate Energyworkingby Stolide Demens
    Describes methods for accomplishing your intent beyond the usual energy working methods and constructs, including direct intent, omnimancy/tech, and reality manipulation. Also recommends experimenting with combinations of different energy types or creating your own patterns of energy. Briefly mentions portals and various theories about changing how a thing “exists”. Outlines some of the author’s own experiments, as well as his opinions about how to measure one’s ability.
  • Shellingby Stolide Demens
    Explains what shelling is and how to do it. Notes that shelling can become a crutch in more advanced constructs, and it’s more efficient to simply program the constructs to stay together.
  • Astral Archetypesby Stolide Demens
    Discusses how there is energy associated with anything thought about, and that if enough people think about something it creates an archetype (which is how some people believe deities are created). Explains how archetypes can be created and/or used to create constructs with particular qualities; for example, sapience, loyalty, and obedience. (Note: the article on offensive constructs that he links to can be viewed here.)
  • Programmingby Stolide Demens
    Explains what programming is and how to use visualization, tactile visualization, vocalization, conceptualization, or a combination of these techniques in order to communicate your intent. Includes programming exercises for practice.
  • Flaring, How To by Stolide Demens
    Explains what flaring is and what it tends to look like, then outlines a technique and a few tips.
  • A Glimpse of Omniscienceby Stolide Demens
    Theorizes that if “parallel time lines” are taken into account, then everything is known by someone somewhere at some point. Further, since energy is present outside of time and space and thus accessible no matter where or when it is, and thought and knowledge are contained in energy, it would be possible to access everything known by accessing the energy. The author describes a construct he created to scan for particular bits of information, assess the accuracy, and provide it to him telepathically. He notes that the method is limited by his ability to accurately receive the telepathic data.
  • Psionics, how to get better without practiceby Stolide Demens
    Explains how to incorporate psionics into everyday life so that separate practice sessions are no longer necessary. Lists ideas for telepathy, psychokinesis, empathy, energy manipulation, clairvoyance, and healing.
  • Designing Constructsby Miri
    Discusses what to keep in mind when designing the appearance (shape, color, size), function (using parts or construct systems), and symbolism (subconscious associations) of a construct. Recommends using several programming methods on each construct to reinforce the programming, and intent/will based programming rather than visualization and symbolism when making a construct that will be used by other people.
  • Three Easy Steps To: Flaringby Jynx493
    Explains how to make a psiball dense enough and then add layered spinning shells. Describes the visualization for making the psiball shells explode to produce visible light in the color of your choice.
  • Basic Programming, Where it All Beginsby Miri
    Outlines several methods of programming: visualization, intent, and instinct. Tries to demystify visualization and explain how it doesn’t matter what sense you visualize (visual, tactile, conceptual) as long as it is meaningful to you and your sub-conscious. Gives a step-by-step process of programming a construct, as well as specific instructions for psiballs and bubble shields. (Note: the SunTzu article he recommends reading first can be found here.)
  • Basic Energy Managementby Innerfire
    Instead of dealing with constructs like most of energy manipulation, energy management deals with moving, generating, and general efficiency of how the body uses its energy. Includes passive techniques that require an understanding of how the body and sub-conscious react to things like emotions and expectations, as well as active techniques like meditation and micro-charging/energy focusing. Explains how these techniques can be applied to charging, one’s aura/energy field, ambient energy, and energy efficiency/conservation when making constructs and doing psychokinesis. Includes cautions about trying to use these techniques to generate more energy continually without allowing the body to recover.
  • Empathic Broadcastingby Jaci
    Briefly covers what empathy is and the recommended prerequisites to learning it. Describes several types of empathic broadcasting techniques in detail, including both the nature of each and how to perform them. The types covered are: unfocused broadcasts, focused broadcasts (links, group broadcasts, and individual broadcasts), and construct assisted broadcasts (programming a construct to make an empathic broadcast on command).
  • The Basics of Visualizationby DevilsAdvocate
    Explains that while visualization itself is not programming, it can be used to conceptualize complex and abstract ideas solidly enough that the mind can program them into constructs or communicate psychically, like with telepathy.
  • Psychoenergeticsby FrozenFlames (aka Hech)
    Begins with awareness exercises to notice the different patterns of energy in a room (including those generated by people, objects, constructs, and ambient energy) and how they interact. Briefly mentions how knowledge of these patterns can help with empathy and crowd control. Points out that programming a construct changes the pattern of the energy and therefore how it interacts with the energy around it. Outlines an exercise in “manual” programming via changing the patterns directly rather than relying on the sub-conscious to pattern the energy for you. Also discusses how this method of understanding programming can be used for self-defense and for making more efficient constructs that are less likely to get corrupted and can change programming on command. (Note: this article was also published on a few other sites by the title of Advanced Energy Manipulation and Programming.)
  • Programming Sensationsby MindMover
    Describes visualizations for programming a construct to induce physical sensations like warmth, cold, itchiness, etc.
  • Emergency Defense Tacticsby FrozenFlames (aka Hech)
    Begins with several scenarios in which one’s shields have been weakened or taken down. Describes four constructs that can be used for defense in such situations, including an “expander” for clearing one’s field rapidly, a “masker” and or “blocker” which creates a cloak or ‘pathy filter shield on command, a “sigger” to act as a decoy for your signature, and a “stamper” to imprint one’s own signature on the attacker’s shield. Explains how each of these constructs could be used in the original scenarios.
  • Construct Corruptionby Stony1205
    Explains how constructs can become corrupted or fall apart because of faulty or unclear initial programming, overusing the construct or forcing it into situations it isn’t programmed to handle, or outside “viruses” that infect and destroy constructs. Includes some ideas on programming shields with “anti-virus programs”.
  • Binding Constructs to Objectsby Shadowarrior13 (aka XIII)
    Gives several applications of how binding a construct to an object could be useful. Describes several ways for making sure the construct “sticks” to the object, including visualization, melting, weaving, linking, or “vacuuming” the construct into the object.
  • A Shelling Guideby FrozenFlames (aka Hech)
    Outlines the significance and uses of shelling, and how density more important than size in energy manipulation. Gives several methods (including visual, verbal, and tactile) for moving the energy in a construct out toward the edge and compacting it, for example, packing it like snow and hardening the outer edge into ice. Includes signs to look for to see if you succeeded in shelling the construct, as well as other programming to include like longevity or self-destruct programming.
  • A Flaring Guideby Stony1205
    Explains what flaring is and gives a detailed visualization technique for flaring a psiball involving spinning layers and condensing them with a “snap”. Notes that density is important for flaring.
  • Orgotek Conference: Messing With Electronics and Magnetismby RainTurtle (aka Rainsong)
    Inspired by the abilities of one of the psi-Orders in the fictional Aeon Trinity, this class discusses control of electronics, magnetism, and light. Exercises include affecting a needle on a string near a magnet, corrupting a file on a floppy disk (or writing a basic program to the disk via psi), affecting photosensitive film, multimeters, and radiometers, flaring constructs, recharging batteries, and affecting video games and computers via micro-PK. Describes how to protect electronics from damage from accidental geisting. Also covers a bit of the theory about what psi is, including why psi cannot be electromagnetic.
  • More Constructsby Rainsong
    Explains how to go from a basic psiball to making constructs in other shapes and that can do various things; for example, hopping around like a rabbit, or a functional psi-yoyo. Also describes a “spike” and a “water-bomb” psiball, which are very basic weapons that are useful for practicing sparring with, though the author warns to be careful as they can cause actual damage. Describes a couple of sparring games including the Wapping Game, Psiball Splat, and Psi Paintball, how to make a psi-construct lightsaber, and how to put a construct into a piece of jewelry so that it can be worn and triggered on command. Discusses several methods for cleaning crystals, and what kind of objects hold psi well.
  • Constructs as Cat-Toysby Rainsong
    Describes how to make various cat toy constructs and how cats tend to react to them (provides a good way of testing how effective one’s constructs are). Includes ideas on practicing shelling and longevity programming in constructs to make them last longer.
  • Ways to Build your Psionic Abilitiesby Yumper
    Various types of games and exercises meant to help improve telepathy, psi manipulation, scanning, and remote viewing, including: Shapes and Colors, Numbers, Guess the Fruit, Scanning a Partner, Remote Viewing, Pass the Construct, and Remote Presence.
  • Various Exercises For Development of Psi Abilitiesby Psion Guild
    Outlines games and exercises for sensing energy, sensing heat, mirroring another person by following their energy, pushing with energy, predicting (whether through telepathy, remote viewing, or precognition) what cards will be dealt next, games to play with energy when around crowds of people, identifying signatures, construct creation, shielding and cloaking, and psionic modifications of the game of chess.
  • The Shelling Guideby Gnome
    Instructions on programming a shell for a construct so that the construct does not dissipate as quickly. Includes both tactile and visual methods.
  • The Art of Programmingby SunTzu
    Describes visual, tactile, and conceptual methods for programming constructs.
  • An Introduction to Tactile Visualizationby Spawn968
    Describes tactile visualization and how to use it. Gives an example of making a psiball via this method.
  • Shopping Mall Energy Nodeby Winged Wolf
    Instructions for creating a construct that acts as an energy reservoir, collecting ambient energy from a location that often has excess (such as a shopping mall) and making it available for use.
  • Psionic Construct Applicationsby KMiller
    Describes ideas for constructs–many of them useful in combat situations.
  • Noon Class 8: Constructsby Winged Wolf
    Introduction to construct programming, including longevity, shape, and behavioral programming. Also covers construct scanning. Includes techniques and practical exercises.
  • Force Bubblesby Rainsong
    Describes how to add psychokinetic programming to a psiball in order to create a force bubble. The basic idea of the programming is that the harder an object pushes against the ball, the harder the ball pushes back. Includes ideas for their use.
  • Evening Class 6: Constructsby Winged Wolf
    Introduction to construct programming, including longevity, shape, and behavioral programming. Includes techniques and practical exercises.
  • Evan’s Handy Guide to Construct Flaringby Evan
    Defines flaring, and describes how to flare a construct such as a psiball by spinning it very quickly and then willing it to “erupt” into light, suddenly.
  • Basic Construct Design and Programmingby Anayan
    Introduces what programming and constructs are. Begins with creating a basic psiball and then explains how to add programming to make more complex constructs.
  • Advanced Constructs Seminarby Peebrain
    Discusses programming constructs to perform other psi abilities such as psychokinesis or telepathy. Multiple examples of constructs that Peebrain made are given and submitted questions answered.
  • Throwing and Sending Psiballsby TKKid
    How to send or “throw” psiballs at people for games like Pass the Construct using programming and visualization. Includes a rather extensive discussion on how to aim properly (Note: be careful not to limit your subconscious by thinking that aiming is difficult, most if not all of it can be accomplished by simple intent).
  • So You Think You’ve Mastered Psi Balls?by Peebrain
    Moving conceptually from psiballs to psi constructs, describes how to make psiballs into different shapes and program them to simulating things like fire or ice. Also discusses throwing and juggling constructs.
  • Construct Creationby Winged Wolf
    How to create and program constructs with things like shapes, behavior, and psi abilities. References the psi abilities chart to locate the nerve cluster commonly associated with the ability/properties being programmed and what format of energy to use.
  • Psionic Paintball and other Simple Psionic Gamesby Rainsong
    Psionic games involving the psiball, including: psi-yoyo, juggling, psi-squooshie, water fight, and paintball.
  • Psi-Gamesby SheepKing
    Various types of games and exercises meant to help improve telepathy and psi manipulation, including: Colors and Shapes, Guess the Fruit, Ping-Pong, Wall Projection, Hack-And-Seek, Field-Scan, Psi Conductor, Pass the construct, Beach Ball, Cooperative PsiBall, and Psi-Paintball.
  • Psionic defense and offense seminarby Forg
    Summary forthcoming.
  • Fundamental Dynamic Psiby Mobius, Shadowarrior13 (aka XIII), & Remakai
    A set of instructional articles on the basics of psionics. In order:
    Future Selection
    1) Introduction and Focal Meditation (links to Focal Meditation by Kobok as the lesson)
    2) Introduction to Kinetics (links to Introduction to Kinetics by Kobok as the lesson)
    3) Introduction to Future Selection
    4) Psions: Masters of Transformation
    Scanning
    5) Introduction to Inner Meditation and Linking
    6) Introduction to Scanning
    7) Introduction to the Conceptual Domain
    Energy Manipulation
    8) Introduction to Energy
    9) Constructs, Grounding, and Filtering
  • Artificial Energy-based Entities by Preyor
    Summary forthcoming.
  • FAQ: Energy Manipulationby Shifted Perspectives
    A list of answers to commonly asked questions about energy work, training safely, psiballs, and constructs.
  • Psi Balls and Basic Constructsby Dangpp
    Defines psi as energy made by the mind, and gives some basic ideas about learning to feel it. Explains how to make psiballs using cupped hands as a focus, as well as the concept of programming and some general ideas of what constructs to start with. Also recommends grounding in order to avoid or relieve overload.
  • Introduction to Energy Manipulation Class Seriesby Innerfire
    A series of IRC classes focusing on the basics of energy manipulation. Begins with moving energy and forming it into psiballs in Class A, shelling constructs in Class B, programming basic shields in Class C, and using visualization to communicate concepts to your sub-conscious while programming in Class D. Workshop A and Workshop B included practice and troubleshooting, while Workshop C and Workshop D were organized pass-the-construct games for practice in making and scanning constructs.
  • Force Bubblesby Stolide Demens
    Explains what force bubbles are and lists some uses for them. Gives the steps for programming a force bubble using visualization, tactile visualization, and vocalization, and includes some general tips.
  • Energy Manipulation Log of 10-12-2008by Chain
    Gives an overview of several types of programming and how to create a generator to power a construct, discusses sentient constructs, and answers basic questions about energy work. (Note: log is a little hard to follow because all of the screen names have been edited out.)
  • Constructsby Stolide Demens
    Explains how to improve at making constructs by practicing, experimenting, learning, and growing.
  • The Uses of Psiby JediKaren
    Describes some common problems that newbies tend to have with practicing (lack of motivation, no teacher, not knowing how to train or use abilities in everyday life). Explains situations in which various abilities can be used, including empathy, telepathy, clairvoyance, remote presence, scanning, psychokinesis, meditation, astral projection, precognition, healing, and constructs. Warns against using psi in ways that could ruin your reputation or those of psions in general.
  • Cullen’s Guide to Energy Manipulation: The Sequelby Cullen
    Gives a practice schedule for developing ability to generate and control psi energy. Describes an exercise for practicing sensing psi with a partner. Suggests creating a webbed field around your body programmed to gather information about you surroundings. (Note: your aura naturally does the same thing, you just have to practice to become aware of it.) Gives instructions for shelling a psiball and binding it to an object, and lists some ideas for more complex constructs to try.
  • Manipulation Q&Aby PsiPog
    Answers to various member-submitted questions about psi manipulation abilities, including psiballs, shields, constructs, programming, etc.
  • Introduction to Psionics, Lecture 3: Basic Constructs and Introduction to Shieldingby SawyerHickory & Metalforever
    Explained what psiballs are and described several common types of shields. Gave a method for making a psiball then moved to the practice room for a pass-the-construct practice session.
  • Psionics: The Dummies Guide by Arnick2
    Describes what psi is, what it can feel like, and how it can affect your energy system. Lists short definitions of various terms. States that it is harder to do things physically than energetically, and recommends sticking to energy. Suggests starting by learning to scan, then programming basic constructs, and practicing combat and sparring.
  • FAQ: Psi Ballsby Shifted Perspectives
    A list of answers to commonly asked questions about psiballs and flaring.

Comments are closed.