Tech & Weaves
- Tech – Materials Research and Development – by Shard
A chat-log of a class expanding on the concept of materials from the first session (Engineering-Style Tech). Details what various types of materials are useful for and various methods of finding and creating them. Includes practical examples of how to experiment with new materials to test their strengths and weaknesses, as well as how to rapidly update blueprints and existing tech to include upgraded materials.
- Engineering-Style Tech – by Shard
A chat-log of a class detailing the author’s own method of energy manipulation. Describes what tech is and the advantages and disadvantages compared to programmed constructs. Gives examples of various components and subcomponents, and how they can be combined to create larger pieces of tech very quickly. Notes that tech often maintains itself naturally because it is created from energy and parts that hold their configuration naturally rather than having to be forced into a construct via programming, and explains automated maintenance and upgrading, as well as casting via blueprints. Includes practical examples for how to approach creating tech and how to get started, and some general safety warnings.
- Tech Lesson 1 – by Miri
- Intermediate Energyworking – by Stolide Demens
Describes methods for accomplishing your intent beyond the usual energy working methods and constructs, including direct intent, omnimancy/tech, and reality manipulation. Also recommends experimenting with combinations of different energy types or creating your own patterns of energy. Briefly mentions portals and various theories about changing how a thing “exists”. Outlines some of the author’s own experiments, as well as his opinions about how to measure one’s ability.
- A Basic Explanation of Tech – by Stolide Demens
Explains the theory that there are rules to energy in much the same way that there are rules in the physical world. “Tech” combines small constructs into larger “machines” that follow those energetic rules in order to perform some task. Gives several examples of particular shapes and configurations that tend to produce a particular result.
- Thread Shielding – by Cullen
Explains how using threads for shield programming can make the shield stronger, more reliable, and easier to incorporate multiple programming modules into one shield. Gives step by step instructions on creating a woven thread-based shield. Includes a helpful tip about color-coding the threads according to what they are programmed to do so that one can be sure that the weave is even. (Note: the two required reading links can be found here and here.)
- Thread Construction – by Cullen
Explains how threads are small thread-like constructs that are programmed to form or utilize unprogrammed energy. For example, a group of threads could be programmed to form energy into a ball shape, or to make the energy flare. Thus, instead of programming all of the energy at once, each thread holds a bit of the programming. The author explains that since a lot of threads can be woven into a construct, the method allows a lot of programming to be condensed into a small space. The author notes a few quirks of working with threads and some different methods of weaving them.
- The Strength of a Weave – by FrozenFlames (aka Hech)
Explains how weaving energy can lend strength to shields and constructs (especially when shelling constructs or using the threads method of programming) due to psychological association.
- Binding Constructs to Objects – by Shadowarrior13 (aka XIII)
Gives several applications of how binding a construct to an object could be useful. Describes several ways for making sure the construct “sticks” to the object, including visualization, melting, weaving, linking, or “vacuuming” the construct into the object.